Behind the scenes at Open Meadow Games. Game design decisions, art updates, and stories from development.
July 7, 2026
The Coastal Cliffs finally have living water: drifting caustics, shoreline foam, sun sparkles, and a depth gradient that hugs the coast. Here's how I built stunning animated ocean water on a Godot tilemap without ever distorting a single pixel.
Read MoreJune 17, 2026
Ricardo and his dog shelter are now wired into the Rest Stop, plus a tileset refresh swaps the old numbered pack for proper Beach and Large Cliff/Sand/Dirt/Grass sets.
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June 16, 2026
Mae and Clara's idle animations are complete. Working with Aseprite's pixel-plugin accelerated my iteration process significantly. Here's what I learned about layer groups, onion skinning, and keeping 16x16 frames snappy.
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June 10, 2026
Open Meadow Games is officially registered in British Columbia. Studio website is live, social media is set up, and Park & Hide is in active development. This marks the beginning of something special.
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