From the meadow.

Making the Ocean Move

July 7, 2026

The Coastal Cliffs finally have living water: drifting caustics, shoreline foam, sun sparkles, and a depth gradient that hugs the coast. Here's how I built stunning animated ocean water on a Godot tilemap without ever distorting a single pixel.

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Beach tileset in Park & Hide

Ricardo's Shelter Has a Home

June 17, 2026

Ricardo and his dog shelter are now wired into the Rest Stop, plus a tileset refresh swaps the old numbered pack for proper Beach and Large Cliff/Sand/Dirt/Grass sets.

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Pixel Art & NPC Animation Milestone

Pixel Art & NPC Animation Milestone

June 16, 2026

Mae and Clara's idle animations are complete. Working with Aseprite's pixel-plugin accelerated my iteration process significantly. Here's what I learned about layer groups, onion skinning, and keeping 16x16 frames snappy.

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Park & Hide concept art

Open Meadow Games is Official

June 10, 2026

Open Meadow Games is officially registered in British Columbia. Studio website is live, social media is set up, and Park & Hide is in active development. This marks the beginning of something special.

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